anhuishuqi



Hello, thank you for your efforts, spine is great!
But now I have a problem, I created a new program for test.
This program have two states. One of the state is called "swim". I hope the image “head” is not displayed in this state
So, in the beginning of this state, I set a “slot image keyframe”, hide the “head”image.
Another state is called "walk", in this state the "head" image can be seen. In the spine tool, the two states are displayed perfectly as I want.
But when I import the program into unity4.2, when switching between the two states, the hidden "head" image can not be displayed in the "walk" state .
anhuishuqi
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anhuishuqi

http://pan.baidu.com/share/link?shareid=2040787615&uk=3308403564
This is my spine program。
I am sure the animation did nothing wrong, but in unity, the switching state of a mistake.
anhuishuqi
  • 記事: 40

anhuishuqi

Help me!thanks,I am tormented by the problem!
anhuishuqi
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Nate

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Nate

Nate
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anhuishuqi

Nate さんが書きました:Please read this:
http://esotericsoftware.com/spine-using ... on-changes
Thank you for giving me the link, as well, sorry I can not find the answer by myselves. My English is not good enough, and I'm not a programmer.
Also, Can I give you a suggestion? Latest unity-runtime has been completely unsupported unity3. *
But unity4.0 does not support many of the low-end Android machines,especially in many developing countries.
Android market in developing countries is huge and fast, I think even in developed countries, developers will want their products to be compatible with more mobile.
anhuishuqi
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Nate

I didn't know there was a performance difference between 3.5 and 4. I expected everyone to be used 4, as it is now (sort of) free. It is a bit of pain to continue to support 3.5 and makes it harder for users to setup. You are the first person who has mentioned it. I think you can get the current code to run on 3.5 with minimal changes, if any. Otherwise you can run from the last 3.5 supported source in the git history.
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Nate

Nate
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