toothero

I am using the Unity runtime with a basic animation that looks fine in the Spine editor but gets skewed when running in Unity. I've attached a short video that shows the problem... video shows animation in Spine, then in a sample game running in unity
toothero
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Nate

Missing the video. :)
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Nate

Nate
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toothero

grrr :(
添付ファイルを見るにはパーミッションが必要です
toothero
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Pharan

That is an odd bug. Looks like the UV coordinates are getting updated but not the size of the quad.

Are you using the TK2D version of the Spine runtime?
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Pharan
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toothero

Yeah ... Should I be using something else?
toothero
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Pharan

Not really. Just trying to narrow down where the bug might be.

I have a setup that's kinda similar to yours. It hasn't been giving me the same problem, but I'm using the basic Spine-unity runtime.
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Pharan
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toothero

Hi Nate... let me know if there is something you recommend...

Thanks
toothero
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Nate

Sorry for the delayed response!

Strange. Are you using the latest spine-csharp and spine-tk2d?
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Nate

Nate
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