Hi!
I've updated the spine libgdx runtime, and my "old" AnimationState code doesn't work now.
I changed this:
[b]setAnimation(animation,loop);[/b]
By this:
[b]trackEntryVariable = setAnimation(0,animation,loop);[/b]
and to check if animation is completed:
[b]trackEntryVariable.isComplete();[/b]
In my update method:
[b]mState.update(time);
mState.apply(mSkeleton);[/b]
And now, nothing is moving :S. I'm not using addAnimation methods, just setAnimation, without mixes.
Any tips? Maybe missunderstood trackIndex or something?
Thanks in advance.