Is the any way to preview bone weights on the fly while editing.
My case is:

I select mesh I want to edit, then I select the bone and adjust weights. Then I want to quickly see how it affects the mesh. Is there any shortcut that I can hold to move the bone around (temporarily, should undo when I unpress the button) and see the result without leaving weight editing mode?

Right now I have to click on the Pose mode, move the bones around and then go all the way back to find my mesh again to continue weight editing.
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My recommendation is to directly set the weights in animate mode and prepare a test animation where the involved bones move in a cycle.
You can edit the weights in animate mode which is perfect, and the animation doesn't wreck your setup pose like doing a rapid test and forgetting to undo would.

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