Hi, I never got an answer for this one. Still having problems.
Is the button in Unity "Create Hinge Chain" in the Inspector under "Skeleton Utility Bone" supposed to create a 3D hinge joint, instead of a 2D? The "Skeleton Ragdoll 2D" is creating it's joints in 2D, and I think the "Create Hinge Chain" should too.
It also gave a warning when the player flips:
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Player/Graphics/Barney Spine/SkeletonUtility-Root/root/Body/Chain"
(with the skeleton.FlipX script)
I suppose it wasn't expecting a 3D BoxCollider
For me, it makes more sense having 2D joints. Why is it 3D?
Thanks in advance,
/Peter