Artfrost

Duplicate rgba keys
The bug appeared in version 4.0.23
There are two independent entities in the skeleton, each with its own bone
however, if you write the alpha channel key in one of the entities (using the color selection window), then it will be duplicated in all other entities!

Important!
The bug occurs when other entities already have rgba keys

Please fix it, it is impossible to work with such a bug :angry:
添付ファイルを見るにはパーミッションが必要です
Artfrost
  • 記事: 22

Nate

Yikes, we'll release 4.0.24 right now with a fix. Thanks for letting us know!

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4.0.24 is up!
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Nate

Nate
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Artfrost

4.0.24
now the same happens if you use a separate alpha
the keys are duplicated independently, I have nothing to do with it :(
添付ファイルを見るにはパーミッションが必要です
Artfrost
  • 記事: 22

Nate

Better than a GIF or screenshots is step-by-step instructions on how to reproduce the problem. In 4.0.24 when I separate alpha for a slot, I can set keys for RGB or A separately, without an unwanted key being set for the other. Can you please explain how I can see the problem you are seeing?

We found a problem that may be related, where with slot alpha separate, if you click a key then another key, the alpha button shown in the tree properties for the second key shows the wrong alpha/color. If you click either color button, then it shows the right color. I don't believe this bug can result in unwanted keys being set. We'll fix it in 4.0.25 today!
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Nate

Nate
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