Hey guys,
I am trying to figure out how to manipulate bones during run time in Unity. I am going to have a character animation that is holding a gun. I would like to make it so the gun will follow an object such as my mouse cursor. I have had a hard time finding a lot of information on how to accomplish this. The documentation seems to be in Java and I have a hard time translating it all into C# for Unity. Also I am using the 2DTK.
Could someone please help me with an example of where to even get started? I am basically starting from ground zero in regards to learning the Spine runtime stuff inside of Unity.
Thanks so much.