g.hale2

I got this blue ball, and when I use a mesh node in the middle of the ball to move the logo on the ball, the ball's outside lines/shape gets all bendy. Is there any way to fix this? I am using meshes and weights to control the shape and logo of the ball to achieve a 2.5D effect. I tried numerous times adjusting the weights but it isn't looking quite right still. Do I need to add more mesh vertices, or do I need to fix the ball's bendiness by using manual mesh deformation?

Btw, I am using 1 mesh node in the middle of the ball to move the logo around. All other mesh nodes are outside of the ball. The ball and the logo are 1 image, not separate. Should the logo be a separate image?

Thanks in advance!
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g.hale2
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Erika

Hi, if you need to move a logo around but you want to accidentally deform the ball, yes, the logo and the ball would ideally be separate.
If you want to still keep them as a single image, you need to create a sort of double border around the logo so that the vertices around the logo won't influence the ball outside. If you post a complete image of the ball + logo and what you aim to achieve, I can give more detailed advice :D
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Erika

Erikari
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g.hale2

Erikari さんが書きました:Hi, if you need to move a logo around but you want to accidentally deform the ball, yes, the logo and the ball would ideally be separate.
If you want to still keep them as a single image, you need to create a sort of double border around the logo so that the vertices around the logo won't influence the ball outside. If you post a complete image of the ball + logo and what you aim to achieve, I can give more detailed advice :D
Thank you! No, I totally get it now. :) I didn't think of putting a double border around the logo!
g.hale2
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