Hi there.
I will start by saying that im a noob in Spine.
On my project im trying to change the size of UI parent object depending on size of its child with Spine Animation. From my research I understood that there is no predefined size of animation object, so you have to calculate yourself. Is there a idea how to do it, or maybe an example code for it?
About animation.
I have a library, you may say, of all animations of character generated on screen. Most of animations are "centered". But there are few that are kind of shifted to the right or left, and don't fit my predefined size of slot (that holds the animation)
I hope I explained alright.