Lyn

Hello. I want to start off by saying that I am a complete newbie when it comes to this. I am also using the Trial version of Spine since I mainly need spine to check and view things.
Additionally, let me know if this is not the correct place to post.

So I have a .skel file and a .atlas file. I have used GDX Texture Packer to unpack the .atlas and have gotten the singular body parts as .png files.

Well, here lies the problem.
My .skel file loads fine, but the problems is with the images not "associating" with the body parts. When selecting an image and selecting "Set parent" and then pressing on the body part, the image shows up, but it is not the correct size and it isn't even around the correct place. Additionally, I also get a bunch of "The skeleton was imported with the following warnings" which then proceeds to say "Nonessential unchecked when exporting, mesh internal edges lost:"

Skeleton with missing pictures:


After pressing "Set parent" on "l_hair.png" and pressing on the "l_hair" body part:

(The hair image and the hair body part have both been circled in red)

Import warnings:


If it means anything, I have my file stucture as follows:
\Desktop\Spine2D\file.skel\ - Skeleton file
\Desktop\Spine2D\file.atlas\ - Atlas file
\Desktop\Spine2D\Output\filefolder\ - Folder with images

I'll leave a .rar archive in the attachment, if someone feels like testing it and telling me what I'm doing wrong.

Thanks to anyone in advance!
添付ファイルを見るにはパーミッションが必要です
Lyn
  • 記事: 2

Erika

Hello! it is always best to preserve the original spine project files to avoid information loss.
In this case, who exported the skel file did it at half the size, and didn't export nonessential information. This is great for use at runtime but it means things like bone color, icons, and mesh internal edges are discarded.

I recommend asking the project manager for the original Spine file when working, but when this is not possible, here is the procedure I used to recreate the project:

1. import the skel in Spine setting the scale of the skeleton to 0.5 and save the project.
2. in the same folder, renamed the images folder to images
3. in Spine, select the images node and choose the correct folder

Here's the final result:
adeline.zip
添付ファイルを見るにはパーミッションが必要です
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Erika

Erikari
  • 記事: 2555

Lyn

Erika さんが書きました:Hello! it is always best to preserve the original spine project files to avoid information loss.
In this case, who exported the skel file did it at half the size, and didn't export nonessential information. This is great for use at runtime but it means things like bone color, icons, and mesh internal edges are discarded.

I recommend asking the project manager for the original Spine file when working, but when this is not possible, here is the procedure I used to recreate the project:

1. import the skel in Spine setting the scale of the skeleton to 0.5 and save the project.
2. in the same folder, renamed the images folder to images
3. in Spine, select the images node and choose the correct folder

Here's the final result:
adeline.zip
Thank you! It seemed my problem was with the image folder containing the images.
Lyn
  • 記事: 2


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