In this remarkable program, the particle system is very lacking. We have to come up with something. That's what I managed to create.
More: https://www.behance.net/Akseley
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SCIA
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4.5 years ago
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SCIA - 記事: 39
Nate
Very cool!
You obviously have a good handle on making particle effects, but I find that instead of animating each individual particle, often you can use an image that has 2-3 particles on it. When using multiple copies that are rotated and scaled a little, it can be impossible to tell they aren't individually animated.
You obviously have a good handle on making particle effects, but I find that instead of animating each individual particle, often you can use an image that has 2-3 particles on it. When using multiple copies that are rotated and scaled a little, it can be impossible to tell they aren't individually animated.
4.5 years ago
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Nate - 記事: 12213
SCIA
Thanks for the feedback. Yes, that's exactly the way I do it - use a texture with 3-5 particles. Here are a few more examples:
添付ファイルを見るにはパーミッションが必要です
4.5 years ago
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SCIA - 記事: 39
Nate
Thanks, it's really cool to see effects like this. As much as I like seeing Spine used for characters, it's great to see it used for many other things.
4.5 years ago
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Nate - 記事: 12213
CarpetShampooer
These look FANTASTIC! For your pink SALE button sparkles -- Did you use a clipping mask in spine to contain the sparkles effect inside the button?
4.5 years ago
- CarpetShampooer
- 記事: 2
SCIA
Yes you are right. Around the button is a mask. Here are a few more animations:
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4.5 years ago
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SCIA - 記事: 39
ceemarcus
Dude these are awesome, very inspiring
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Dude these are awesome, very inspiring
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Dude these are awesome, very inspiring
4.5 years ago
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ceemarcus - 記事: 33
SCIA
A few more animations.
All together I have collected here:
https://www.behance.net/gallery/65147239/Imitation-of-particles-in-SPINE
All together I have collected here:
https://www.behance.net/gallery/65147239/Imitation-of-particles-in-SPINE
添付ファイルを見るにはパーミッションが必要です
4.5 years ago
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SCIA - 記事: 39
saleklar
Magnificent work! Can you give me a hint about those falling coins? All of them are separate png with its own bone?
4 years ago
- saleklar
- 記事: 13
Alexees
That would be my question precisely. As far as I know, it's important to keep the bone count low. But what if you want sparkles all over the place? How to deal with those in a performant way?saleklar さんが書きました:Magnificent work! Can you give me a hint about those falling coins? All of them are separate png with its own bone?
8 months ago
- Alexees
- 記事: 21
Nate
One trick that particle effects use is to have 3-4 images that have 3-4 coins each. When shown briefly and moving/rotated/scaled and with the coins images layered on top of each other, it can be difficult to notice that some of the coins are on the same image.
Another thought is that if there is not much else going on at the time this effect is shown, then it may not matter that a skeleton uses many bones. Having a skeleton with many bones can be acceptable while having many skeletons with many bones may not.
Another thought is that if there is not much else going on at the time this effect is shown, then it may not matter that a skeleton uses many bones. Having a skeleton with many bones can be acceptable while having many skeletons with many bones may not.
8 months ago
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Nate - 記事: 12213
mumu
-2a72d01b0869f36f.gif
It looks great!!!!
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8 months ago
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mumu - 記事: 65
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