msleva

Hi I'm still really new to Spine and I wanted to know if it's possible to use Bounding Box physics in UE4, specifically for ragdolls? I can't find any information on this.
msleva
  • 記事: 7

Mario

spine-ue4 does optionally setup a collision mesh for your skeleton, but the skeleton bones are driven by spine-ue4 and not the UE4 physics engine. I'm afraid out of the box it's currently not possible to use UE4 for rag doll physics applied to Spine skeletons. I'd have to think about how this could be achieved in a generalized way.
アバター
Mario

Mario
  • 記事: 2730

msleva

Is there a way to convert the spine skeleton into a UE4 skeleton?
msleva
  • 記事: 7

Mario

I'm afraid there is not.
アバター
Mario

Mario
  • 記事: 2730


Return to Runtimes