RemDust

Hello guys ! :beer:
I've been digging a bit on the forum and my problem seem to be quite commun but I still don't really know how to fix it.

I used to abuse Key Clean Up on exporting my projects but on my new one I need to be able to set an attachment key in middle of some animations. This key sets the same attachment that de setup pose already has, it gets deleted on export...

How can I prevent that from happening ?

It would be great to have access at some options in the cleanup process, such as "ignore attachments keys", "ignore on last frames" which seems to be typical case of clean up issues. :think:

What do you say ?
RemDust
  • 記事: 195

Erika

Wouldn't it be better to perform a clean up first by selectign the animation and then setting the needed keys back?
Key Frames - Spine User Guide: Clean Up

Needing some specific keys to stay is rather uncommon so it's easier to set them back in the editor rather than relying on the automatic clean up on export if such a problem arises.
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Erika

Erikari
  • 記事: 2555

RemDust

Hi Erika :)

Thanks for the recommandation, it's not ideal if u have A LOT of animations when you need to re-export (which is quite often when you do gameplay tests and adjustments).

I'm always afraid to clean and save, I prefer to have my sh*t load of keys in Spine and clean on export without saving so I can find back my keys if something comes to be missing later on runtime ;)

Anyway, I'm gonna take my chance ^^
Still think that 'ignore attachments' would a nice option, I don't feel like these type of keys are the ones you overuse and can overwhelm your skeletonData easily like regular keys !
RemDust
  • 記事: 195

Nate

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Nate

Nate
  • 記事: 9861

RemDust

Nate さんが書きました:We have a task to improve this:
https://github.com/EsotericSoftware/spine-editor/issues/461
Sounds cool Nate :yes:
RemDust
  • 記事: 195


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