PeterBacall Hello everyone, Have anyone tested if the Lightweight Render Pipeline works with Spine in Unity? And if we can do awesome Shaders with the Shader Graph for Spine stuff? Shader Graph I’ve read (in the link below) that you need to use the Scriptable Render Pipelines and the new shaders accordingly to be able to use the new built-in Unity Shader Graph? Are we going to have to uppgrade our materials https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/ (scroll to the bottom of ”Lightweight Shaders”)? PS I have almost no experience with Shaders
Pharan If Sprites work in the Lightweight Render Pipeline, Spine's renders will too. You only need to use the settings and shaders that work for sprites.