JDBV I'm using SkeletonGraphicMultiObject for some UI stuff (our characters have fully customisable outfits so they spill onto several sprite sheets). It's great apart from the lack of support for masking. Is it possible to do this? We've tried to design around this limitation but we'd really like to be able to use masking. I'm talking about Unity masking btw, not masking within a Spine animation itself which does work.
Pharan Currently, no. Despite source availability, Unity's API for UI masking wasn't very open. There might be a way of hacking it but currently, no. SkeletonGraphicMultiObject can't work with the masking system.
zzzzzz This would be super useful to have. You've seen the open source UI code here right? https://bitbucket.org/Unity-Technologies/ui/src/2017.3/UnityEngine.UI/UI/Core/MaskableGraphic.cs