Abelius

Hi there,

I've experienced a scary issue when re-importing my skeletons' JSONs onto my Unity project.

This, basically...:



It makes the SkeletonDataAsset inaccessible...:



This was after changing the names of some animations, which happened to have Custom Mix Times configured on the SkeletonDataAsset...:


(this is how it was before the first re-import attempt)

So, I needed to rename those animations back to their original names, reimport, delete those custom mix times, change the names again in Spine, reimport, and the it was fine.

Now I need to reconfigure those mix times, which is not a big deal, but I was wondering if this something to expect, or a very specific bug.

If it's the latter, then here's my report. :p

Thanks.

Edit: my versions are Spine 3.8.99, Unity 2019.4.9f1 and its Spine runtimes 3.8-2021-04-02
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Abelius
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Harald

Thanks for reporting! As with a newborn, you have to decide the name once and then live with it :P.

I have created an issue ticket here:
https://github.com/EsotericSoftware/spine-runtimes/issues/1874
We will let you know once the issue it's fixed.
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Harald

Harri
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Abelius

Awesome! Much appreciated.
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Abelius
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