Hello Spiners!

I am going to make a project for several characters.

I have characters A, B, C and D. They have their own folders with their own clothes textures but they use textures 1, 2 and 3 for their spells. E.g. Character A uses spell texture 1, Character B uses spell texture 1 and 3, Character C uses spell texture 2 and 3. Character D uses spell texture 1 and 2.

I will have more characters and dont want duplicate several times spell textures 1,2,3 (and will be more) in each character's atlas. How could I create one atlas with spell textures for all characters ?

My idea is to make another skeleton for spells with all textures for each character and create animation per character with textures it uses. Do you have any better idea? :hmm: :hmm: :hmm:

Hope you understand what I was mean, if not just let me know! :)
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Hi Wedrownik,
I think this is a perfect use case for our Texture Packer:
Texture Packing - Spine User Guide

You don't need to export the atlas every time you export a json/skel of your project, but you can run it separately specifying the settings you prefer, for example telling it to flatten all paths, and avoid exporting alias images (identical images).

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