jlink We have a character using the Skeleton/Fill shader and have some views for it that are flipped. However it looks like the flipped views are not rendering a shadow as the non-flipped ones are. How can we get flipped skeletons to render a shadow?
Pharan Spine/Skeleton Fill currently doesn't have code for a shadow pass. Unity is probably just guessing what it should do and getting it wrong. Will link to an updated version in a bit. Here you go: https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/3.7-beta/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Shaders/Spine-Skeleton-Fill.shader