gOzaru30

Does branching no longer necessary in this version?
gOzaru30
記事: 16

Nate

Not sure what you mean? On GitHub there is currently a 3.6 branch and a 3.7-beta branch.
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Nate

Nate
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gOzaru30

I meant branching mesh in Spine Editor. Re-branching the mesh to all points after we add in middle one, I meant.
The yellow lines in picture. Do we have to do it manually or it's automatically now?
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spine.jpg
gOzaru30
記事: 16

Nate

You always need to create the orange edge lines manually, but they are optional. You only need the orange lines when the gray lines that Spine creates automatically are not sufficient for your needs. In other words, the orange lines allow you to control how Spine performs triangulation. Please see the Edges documentation here:
Meshes - Spine User Guide: Edges

Some people go crazy and add a bunch of orange lines to their mesh simply because they like how it looks (looking at you, Shiu). However, if you create an orange line over a gray line, the resulting mesh is exactly the same. Well not exactly, the orange lines may make it easier for you to select parts of your mesh, especially if you hold down shift when clicking an edge (for edge loop selection).
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Nate

Nate
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gOzaru30

Weird, the orange lines doesn't show in my editor. Just update it to 3.6.52.
gOzaru30
記事: 16

Nate

Did you click a mesh, then the Edit Mesh button, then the Create tool, then drag starting from a mesh vertex?
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Nate

Nate
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gOzaru30

I did. It's all white lines. No orange. Strange.
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spine.png
gOzaru30
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Nate

From that screen you need to click and drag from any vertex to create manual edges.
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Nate

Nate
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gOzaru30

Nate さんが書きました:From that screen you need to click and drag from any vertex to create manual edges.
I get it now, thanks a lot.
:D
gOzaru30
記事: 16


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