This is really cool! I haven't tried anything VTuber related until now so this was a fun experience for me.
Dev stuff isn't my area of expertise so I'm not exactly sure what you can do, but here are all the thoughts I had while I was using it:
- It would be cool to see what files are added to the drag and drop zone when they're dropped in to know that they've successfully been uploaded without pressing the button below to see if it works.
- I'm not sure what happened, but when I imported my latest rig, the import wouldn't load all of my assets. It worked when I used an older file though, so it may be an issue with my file and not the prototype (the same thing happened recently when I used that file with Rhubarb as well). But I thought I'd at least mention it (see bad import jpg)
- Being able to adjust the strength of individual parameters was really helpful here. Before I recorded, my eyelids wouldn't open to their full open position so I adjusted that a bit.
- I made a rough test of some eye blinks which I show in the video. I experimented with turning alpha to 0 on the lower lids so they would disappear when the eyes opened. It would be cool if there was a way to disappear the lids just as they open all the way.
- It would be even cooler if there was a way to use an entire animation as the motion rather than a single key (unless I set mine up incorrectly). For example, having one animation control the entire left eye blink. The first frame would be eye completely closed, and the last frame would be the eye completely open. Then the frames in between could be refined to allow custom deformation rather than a linear straight shot from one position to the next. This could also help in selecting the best time to adjust draw order too. I'm thinking of the Moho rigging process as inspiration here.
Overall really cool to use and I'm excited to see how you take this further!