Hello,
Sorry for the late response.
It is not a cutscene, we want to use the background at its full size so the positions on spine are the same as in unity and we don't have to manually adjust the spine objects.
We are using one spine project per scene but one skeleton for each animated prop.
We will try scaling the backgrounds inside spine as you mentioned.
Our goal is optimizing the workflow so composing the scenes is faster.
Thank you so much.
Hello,
We have tried scaling our backgrounds down outside spine and scaling these again inside spine but the problem persist.
Is positioning by hand the best option when composing the scenes?