Hi!
I am trying to get to work Spine with the new timeline but I have some problem so far.
First, with the SkeletonAnimator in mecanim, the animations don't loop.
Just try to put an Idle one and do not connect it to the exit node.
Second, when you create an Animation Track, the dummy clips created by the SkeletonAnimator are not working at all (since they are dummy).
Do you think to support timeline with a workflow similar to conventional animations in Unity?
The only idea I have right now is to create a Custom Track where I can fire triggers to the Animator so I can switch animations.
However, this is not the way timeline is suppose to work so any help would be very appreciated.
Cheers,
Diego