Hi,
in my game (cocos2d-x + box2d) I have to connect several skeletons to form a single non-humanoid boss.
Each part of the final boss is edited separately in spine, and used at run-time on a hierarchy of cocos2d nodes (each node is a SkeletonAnimation).
Each part of the final boss can vary in the number of bones and animations, so I decided to treat them as many separated skeletons...
Is this the best approach?
Might be possible to create at run-time a skeleton that inherits all the animations of the individual parts?