GrimmShaw

Hey all. o/
Does anyone know how I might have a bone move along a path as it is rotated? In this case the bone represents a gun, which would adjust rotation to follow the input of a joystick or mouse. However, as the character aims up, i'd like the bone to translate up the path a bit, and as he aims down, translate down the path a bit.

crashPath.jpg
GrimmShaw
記事: 1

booboogaga

ezgif-1-767e032b14.gif


I would do this:

- create two bones to make the arm
- create TWO bones for the weapon. Bind weapon to the child, and use the parent as a pivot point
- create an IK constraint for the arm bones, choose the weapon child bone as target
= profit :)

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processGif.gif
-Anton.
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booboogaga
記事: 27

Pharan

Thanks for sharing that, booboogaga!
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Pharan

Pharan
記事: 4668


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