Simple facial animation by using a planar sculpt to help simplify the process of creating a dimensional rig without getting lost in all the extra details. Still a work in progress. By the way, I'm loving this software, thanks devs!
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I love the idea of using a bust (like in "Art attack!":D) nice test, pay attention to some vertexes going above the others that display artifacts. (did you know that if you reorder the bones in weights view the bone that is higher in the hyerarchy will make the vertexes influenced by it stay on top of the others?)
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