gruen

i bought the Professional edition and am wondering if i start a new projekt in gamemaker or in godot.
i like godot more, and i know godot has some good ways to use its own spine technik too, but i didnt buy spine pro just to use another programm.

i would stay on gamemaker for my nex project if there will not be a godot support in next time.
gruen
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Mario

We plan on supporting Godot, but are currently wound up in a lot of other work. It will likely happen in Q3 2019, but I can't 100% promise that.
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Mario

Mario
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nate066

That would be great, hope it happens.

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Now that 3.8 is released will support for godot get started
nate066
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Mario

We plan on working on Godot this quarter. We have not started yet.
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Mario

Mario
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nate066

Yay, that would be awesome
nate066
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pegasusearl

I would like to see it as well. Currently using trial version to test stuffs out. I mainly using godot engine and animate there. But planning to buy spine so I can just animate once and used it in multiple game engines easily.
Very excited for godot official runtime.
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pegasusearl
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gruen

Mario さんが書きました:We plan on working on Godot this quarter. We have not started yet.
time goes by. are there any news for us?
gruen
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deear

In search of the Spine roadmap I got to this forum... after seeing Esotericsoftware comment under this yt:

They’re kind of telling that Godot support comes with 4.1... but when that would be, who knows?
gruen さんが書きました:
Mario さんが書きました:We plan on working on Godot this quarter. We have not started yet.
time goes by. are there any news for us?
deear
  • 記事: 1

GodotAnimator

Mario さんが書きました:We plan on working on Godot this quarter. We have not started yet.
It was now 2 Years ago, since you wanted to start. When you'll deliver professional support for more Engines?

Godot Engine gets more and more important, and other Animation-Tools already have Godot-Support.
4.0 will be released soon, and you shouldn't miss the boat. We want to be able to use the best 2D animation tool with the best 2D engine.

Also many non-professional devs integrated the runtime in some versions of Godot, but its .. tricky.

https://github.com/GodotExplorer/spine
https://github.com/rayxuln/spine-runtime-for-godot

It would be fantastic if you could build a professional Godot module, maybe also under open source, so that the community can bring in its own improvements. First and foremost, we absolutely need a way to connect Spine and Godot 4.0, up-to-date and stable. :fiesta: :heart:
Its time for official Godot 4.0 runtime
GodotAnimator
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