Hello there! I'm not very skilled animator, so there are things that I dont understand. Now I have animator behaviour, that doesn't make sence for me.
So, I have some default idle animation, where shoulders bones position is not writted. I have another idle animation (freeze), there I set this position different from default at 0 frame.
Then I setup animator transition in Unity, it has some time for transition to and from (not 0 time).
And what I see: then transition is "default -> freeze", bones correctly smoothly move to new position. But then transition if "freeze -> default", bones are jump! Not smooth!
Can anybody explain, why it works like that?
Spine 3.8.99, Unity 2022.1.13f.
Package version: spine-unity-3.8-2021-02-22.unitypackage