mlody.lew Hey 🙂 It would be useful to automate the scaling of graphics and bones for many files. I prepare animations in hdpi. When changing to xhdpi or mdpi, I need to scale each graphic separately. Greetings :handshake:
Nate The suggested way of doing this is to export multiple texture atlases, then choose the appropriately sized atlas at runtime. See the Scale and Suffix output settings: Texture Packing - Spine User Guide: Output
mlody.lew Packing textures with regard to the scale is ok but what about bones? I do this: I open one project by "import data" and there I reduce the bone scale. Is there any automation to scale many files at once?
Nate It is not necessary to scale the project file or have multiple exported skeleton data files. You can specify the scale when you load the skeleton data at runtime: Loading Skeleton Data - Spine Runtimes Guide: Scaling