Spineギャラリー

Spineは数十億円規模のパブリッシャーから小規模なゲームスタジオ、インディーデベロッパーまで世界中の多岐にわたるユーザーに使用されています。以下はモバイルおよびデスクトップゲーム、インタラクティブ・ストーリーテリング、映画製作、漫画、コミックブック、特殊効果などでSpineが使用されている例の一部をご紹介しています。

Spineデモ

Spineのライブウェブデモでブラウザ上でSpineアニメーションのパワーを実感していただけます。

#madewithspine

ハッシュタグ#madewithspineを使って投稿されたツイートをチェックして、Spine界隈の動向を把握しましょう。

Spine was the backbone of our art and animation pipeline on Return To Monkey Island. All the animators and artists loved using it, as it really allowed us to focus on our craft, and work fast enough that we could throw in extra ideas and polish. I just don’t think it would have been possible to make Return To Monkey Island, with it’s huge cast of animated characters, locations, and cut-scenes, using any other 2D software!Rex Crowle, Art Director for Return to Monkey Island
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
The ability to deform 2D meshes and give depth to our 2D animations has been a revolution for us. It boosted both our production time and production value considerably.Séverin Larose
Spine saved us hundreds of hours and megabytes of shipped assets, thanks to its skeletal animation and skins system. On top of all that, the mesh deformation allowed us to add mind blowing 3D effects to our 2D game easily.Fede Puopolo, Game Designer & Animator

当社のギャラリーに作品を掲載しませんか? ぜひお問い合わせください