Hi there. I'm having a tough time trying to get tint black working at runtime via libGDX.
Currently all my art is in black and white. In the Spine Editor I've set the slot to tint black to my desired colour, but at runtime the skeleton rendered is still in black and white. I've also tried exporting from Spine with pre-multiplied alpha turned off, and still no tinted blacks at runtime. (Though I do get some ghostly shapes appearing around my skeleton's limbs with PMA turned off).
Any ideas as to what I missing or doing wrong?