- 編集済み
Attache 3 vertice position to a bone position ?
hi ,I would like to attach to my Bone 3 vertices to simulate a enlarge scaling box, how i can do this ?
I try many way but i can not get the correct result.
Did you have video tutorial to perform this or french localisation doc ?
thanks
you can see here my target.
i need to build a auto-adjust string algo in my camera engine to fit with the text height.
It experimental, but i don't know yet if is the good way.
Hello! To "attach" a bone to a vertex, you need to first bind the mesh to the bones that need to influence it: Weights - Spine User Guide: Bind
then select the weights tool, choose maybe direct mode, select the 3 vertices, then raise the influence of the bone you want to 100%.
At this point that bone should be able to control it.
We cannot see your slack attachments because we'd need to be logged in to your workspace, so it would be more convenient to upload the gif to an external service like giphy.
What do you plan to do with that bone? did you want to move it up, scale it, or something different?
You can change the language of your interface to French, then press F1 to see useful popups that explain how Spine works, but we don't have docs in French, I'm sorry.
ho ok sorry!
In fact what I can not do is seem to create 2 bones attache to xy vertice Axes.
*1 which controls the X axis and 1 for the Y axis.
I would like to be able to use the position of the bones controler to adjust size from a dynamic textBox.
Am able to do it with direct vertices position, but i would like to try to bind this behavior to bones controllers.
For now i succeed to attaches a bones named camera, to control the messageBox distance.
But am not succeed to create bones for controler du size.
I don't know if someone can try help me with hack my example , i share the simple spineProjet source.
I do not know if it's my idea or my approach that is bad, if anybody have something to suggest me.
https://mega.nz/#!hJp0BawI!jNasKUMeOWfX5J-EHUfDBSbBZpcKdWN7Fz-pGqzpIrQ
thank for help
Thanks for providing the project! here's my resizable version :>
I used a transform constraint with local
checked, that copied a bone that had the parent in the exact same position! check the animation test
to see it in action.
Erikari wroteThanks for providing the project! here's my resizable version :>
I used a transform constraint withlocal
checked, that copied a bone that had the parent in the exact same position! check the animationtest
to see it in action.
Ho ok , so your suggest it use 2 controller for scale X , and 2 more for scale Y.
it's really brilliant, I will adapt my code to your proposal, i love how it work.
Thanks you so much
Work fine
texts engine beta (auto fit) - YouTube