Hi I have a variety of weapons and want to switch both the graphic and the bounding box for the weapon programatically.
I do this currently using two slots on the left hand:
"weapons" slot (contains graphics for each weapon)
"weapons_boundingbox" slot (contains bounding boxes for each weapon)
1.) Is this the best way to set up my file?
2.) I would like to only enable the bounding box for the weapon on specific frames of the "attack" animation, so for example when fully extended in frames 8-12, but not to be enabled during the swing before frame 8 or after frame 12.
Is there a way to accomplish this in Spine? It seems that changing these values mid-animation don't change the data in the JSON file at all, whether making the bounding boxes slot active/inactive on those frames or the individual bounding box itself.