jefbut I created an animation which changed the Alpha from 0 - 255. Works great in the editor but when I use it in my monogame project, the alpha isn't changed. Not a biggie but thought I should put it out there so it can be addressed at some stage.
Søren Correct me if I'm wrong here. But I believe the alpha range goes from 0 to 1 not 0 to 255. Might have something to do with alpha not changing.
Nate Colors work fine in spine-xna. No idea why they wouldn't in XNA? Eg, the attached spineboy's head turns red when he jumps.
jefbut All I know is the animation of my alpha worked in the editor (which goes from 0-255) but didn't in my runtime. If you are confident its working as you expect then I will recheck my code at some point. Maybe its got something to do with the blending of the other images being drawn. I have actually changed my animation now so its not animating opacity. Just wanted to draw it to your attention in case there was an issue there.