Is it possible to use a custom shader for some of the regions within a spine and not for others?
I'm on a pretty old version of the runtime, Cocos 2DX spine runtime 2.3. I don't think tint is supported so I am not sure the runtime is using a shader at all. Maybe I'm wrong about that.
Is it possible to do? If so, perhaps can someone point me to the current runtime where the tint shader is setup and I can try to back port it for my own purposes?