Hi Nate,
thanks, it would be enough for me to be able to do it at runtime.
I do test, if I'm in trouble I'll ask you a little help ;-)
 
 
 
 ok I need I little help
take for example spineboy-pro, (ok the texture of head it is not suitable for wrap),
sorry I use vbnet instead c#
Dim mesh As MeshAttachment
        Dim test As String
        test = headSlot.Attachment.Name
        mesh = skeleton.GetAttachment(test, "head")
        Debug.Write(mesh.RegionU)
        mesh.RegionU += 0.1
        mesh.RegionU2 += 0.1
        mesh.RegionV += 0.1
'I must update?
    state.Apply(skeleton)
    skeleton.UpdateWorldTransform()
is this right? I miss to update something? if I move vertices it's work but not uv
regards
Cristian
 
 
 
 UPDATE:
i miss
mesh.UpdateUVs() 
good olso RegionOffsetX, it's solved very well 😃
solved
PS: it is not possible to change the thread title, otherwise I would add the suffix [SOLVED]