Hello everyone. I've bought Spine about a month ago and my experience has been awesome. However, now, in the end of the production of my company first software we've run into a small issue.
We have an object (Skeleton Animation) which contains several animations. Just for the sake of clarity, it's a face which should play different talking animations. I wish to change those through code. I tried skeletonAnimation.state.SetAnimation and also the AddAnimation method and while i can print the correct animation name after I've called them the inspector still shows the old one and the in-game animation doesn't play (with AddAnimation it does show the last frame of the pretended animation but never the full animation).
Any chance someone knows how to do this? It's probably pretty easy but I'm completely at a loss.
many thanks in advance.
Shadow54, software developer at Insignio Labs