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  • White Glitching Image When Importing Spine's Files

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Hi!
I'm creating a moving click point depends on levels for my mobile game.
But when I export it and run it with Unity then weird white glitch shows up and I don't know how to fix. Unity didn't report any error at all.
I upload my Spine's setting and a picture showing the error.
Please help me to fix this

We are sorry for the trouble! Are you using the latest spine-unity runtime unitypackage? A bug has previously been fixed in regards to default setup of imported textures and materials, you might want to install it to save you from future trouble.

Most likely the settings on the atlas texture asset are incorrectly setup. Please make sure to have the settings described in the spine-unity runtime documentation pages applied at the Texture and material when using atlas textures with default Premultiply alpha setting:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import

But is there any chance that my work on Unity will run into error after I install the newest version of Spine-unity runtime unitypackage ?


Harald wrote

We are sorry for the trouble! Are you using the latest spine-unity runtime unitypackage? A bug has previously been fixed in regards to default setup of imported textures and materials, you might want to install it to save you from future trouble.

Most likely the settings on the atlas texture asset are incorrectly setup. Please make sure to have the settings described in the spine-unity runtime documentation pages applied at the Texture and material when using atlas textures with default Premultiply alpha setting:
spine-unity Runtime Documentation: Advanced Premultiplied vs Straight Alpha Import

I've just installed the Spine-unity 3.8 (updated 2019-10-31, changelog), recheck and make sure Correct Texture Packer export and Texture and Material import settings r just like the guide but still .. nothing better

If they have been imported already, the texture settings will not be overwritten by updating the spine-unity runtime. Could you try placing the three exported assets in a new directory and check if it is then correctly imported?

If it still does not work, could you please post a screenshot of your atlas texture and material import settings (the Inspector)?

Harald wrote

If they have been imported already, the texture settings will not be overwritten by updating the spine-unity runtime. Could you try placing the three exported assets in a new directory and check if it is then correctly imported?

If it still does not work, could you please post a screenshot of your atlas texture and material import settings (the Inspector)?

Well that works! Thank you so much for helping

Glad to hear, thanks for letting us know.