v4anton Hello, thank you so much for your amazing software. Just wanted to let you know about small copy-paste bug in your documentation about Generic Rendering. http://esotericsoftware.com/spine-runtime-skeletons#Generic-rendering Your code says: else if (attachment is MeshAttachment) { attachment.computeWorldVertices(slot.bone, vertices); triangles = attachment.triangles; ... But I can't find computeWorldVertices in MeshAttachment. Best, Anton
Nate MeshAttachment extends VertexAttachment, so you'll need to look there: VertexAttachment computeWorldVertices It's not a huge amount of code in the core of the runtimes, so looking at the code in addition to the API docs can often help.