Hello,
First of all, thanks for the great work on the new HingeChains in Unity. We wanted to add some physics-based hair into our game character and it was possible thanks to the latest work on this area.
Unfortunately, one thing we've noticed is that if we want to use the Area Effector 2D component to add wind-like effect for the hair when the character in flying around, it seems the hair is not affected at all by it. And it happens with any new HingeChain you create after the new Spine fix, although Effectors work fine with the old HingeChains created pre-fix.
Anything we should know to make the Area Effector 2D affect the new HingeChains?
Thank you very much!