• Unity
  • Issue with animation on IOs

Hello,

I have some animations with bones, it works in every place in the game on editor and all device except IOs device.
No error is visible in Xcode. The animations are just not visible.
We are in unity 2019.3.0f3 and with spine 3.7.

Do you happen to have seen something like this? have you an idea, how i can fix this issue?

Thank you

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  • 編集済み

We are sorry for the troubles!

In the past we received some problem reports with OpenGL ES, leading to objects being displayed at origin (position 0, 0, 0) instead of the actual position, see this forum thread here:
LWRP OpenGL 3.0 Android always renders a object at identity

The cause of the problem back then was that when using the Lightweight Render Pipeline (LWRP, now replaced by the Universal Render Pipeline, URP), the normal Spine shaders were appearing to be correct most of the time, however they caused problems on some devices or platforms.
The solution was specific additional LWRP shaders that have been released for use with the LWRP pipeline.

Are you perhaps using the Universal Render Pipeline (maybe with a 2D Renderer) or the Lightweight Render Pipeline?
Are the spine-unity example scenes in the Spine Examples directory also causing the same problem when deployed to the device?
If yes, does this also happen in the latest spine-unity 3.8 runtime?