Recently, Godot come to a major update, 3.2 version. And this branch will have a long term support. It seem like really good chance to have a neat animation software to support its 2d foundation.
Unfortunately, the last comment I can find in github for godot support was nearly one months before. For solid and cost effective solution, skeleton animation is better than sprite animation, especially for indie studio.
When will esoteric software start to finish a official support for godot?Or it never will? :think: