Hello,
Recently we started to use Spine in our animation workflow, but unfortunately we can't run the animation properly.
Our devs are using Starling + openfl. Haxe ports to be specific. At first this caused a problem with json files - they couldn't be loaded if exported from Spine v3.8. We found a way to roll back jsons to oder version from this topic: http://esotericsoftware.com/forum/rollback-Json-3-8-72-not-importing-to-3-6-53-12837
This works till the moment we tried more complicated animation: some images are missing, transparent, on wrong position or scaled too much. I am usually working on higher resolution, then scaling down the sprite sheet in pack settings to the desired size and giving the scale factor to the devs. As I said it's working fine for simpler animations and rolling bacj json version.
All animations are playing fine in the SkeletonViewer, except one image moving along path on v3.7 which has be removed, but problem remained.
https://1drv.ms/u/s!Ap4ai_Xu7lqWuEADXUYM6ZBmWWky?e=LE7kwB - inside this folder are uploaded previews of animations played with SkeletonViewer and previews from dev's side. Also 3 zipped exports included - working version from spine, rolled back version and rolled back version re-exported from spine. All scaled to 0.2, but root bone with scale 1.
Thanks in advance to whoever could suggest a solution!