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How do I do Motion tweening?
Hey! after following the provided basic guides, I've managed to import my character, rig it, and pull off some frame by frame animation for it. But it's really time consuming and I can't seem to find how to do Tween motion. What am I missing?
Also, is there a way to lock certain parts from moving? (For example: make the feet always stay on the ground)
Any help would be much appreciated.
Welcome on the forum, OutlineOutlaw!
Are you importing a sequence of images in Spine? What would you specifically want to do? HTTPS をサポートしていないため、画像は非表示になっています。 | まだ表示する
Usually attaching each image to a bone, then animating the bone will do the trick.
Sequences are generally used for things like fire, smoke, or quick outstanding changes of poses. Does your sequence fall in these categories?
If yes you can turn your images into meshes to be able to create variations, just like in this tip: Spine: Tips: 59 flame frame bones
If this is not the case however, you may want to separate the various parts so that each can be attached to a bone that you can animate.
You can have the feet always stay on the ground using IK constraints:
Inverse Kinematics - Spine User Guide
There are several possible usages for IKs on feet, such as on Spineboy and on the Mix-and-match project:
Spineboy example: Legs
Mix and Match example: Mix and match
I suggest opening these two projects from the Examples tab of the Welcome screen and trying them out:
Welcome Screen - Spine User Guide: Projects
Thank you for your reply.
I am animating a human character for a game and I want the transitions between the key frames to be smoother. Because when filling them frame by frame the animation starts to look "wonky"
But I don't have the Pro version, just the "essestinal" one without constraints/meshes.
So I'm guessing tween motion is limited to that version?
Tweening is the interpolation between keys. Maybe you mean something else? Spine Essential does tweening between keys and allows you to key bone transforms: translation, rotation, scale, and shear. You can do a lot with those, for example check out this page which is all Spine Essential:
http://esotericsoftware.com/files/Gamasutra-Carlos-Cavalcante-Tips-to-create-funny-and-juicy-character-animations-with-Spine-basics/
You would need Spine Professional to create meshes from your images and to bind bones to the meshes so the meshes deform as the bone transforms are animated. Doing that does allow for fancier effects, but it's certainly not required to get good results!
I just found out that I've set the curve on the wrong option all along. I've changed it and now it filled the inbetweens automatically.
Thank you for your in deph answers and I'll try out the tips in the guide too.