Problem :
Feet of kinght (spine example) looks weird when i apply scaling to skeleton.
I need help...!
Scale 1
Scale 2
public class SpineRuntimeQna : MonoBehaviour
{
[SerializeField] private SkeletonGraphic graphic;
[SerializeField] private float scalingFactor = 2f;
// Start is called before the first frame update
void Start()
{
graphic.Initialize(false);
graphic.Skeleton.ScaleX *= scalingFactor;
graphic.Skeleton.ScaleY *= scalingFactor;
graphic.Skeleton.SetToSetupPose();
graphic.Skeleton.UpdateWorldTransform();
}
}