silekey i accept ik bone reduce performace. but i just want to use ik in Spine Editor to make animation. :think: i don't need to change ik bone at runtime. is there any work flow can reduce IK cost in runtime? ps. unity is my runtime environment
Mario If you use IK in the editor and export for use in Unity, there's no option to bake the IK into non-IK frames. That said, it is extremely unlikely that you will notice any performance decrease when using IK in your skeletons at runtime.