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I have problems with SpineBoneFollower not working
Hello, I just started integrating Spine Plugin to Unreal Engine 4.25.4 . And I hanve issue with SpineBoneFollower component not working at all. Also binded footstep event in Raptor_Blueprint doesn't work, even when i added print string instead of playing sound. Here the screenshots:
So I inspected SpineBoneFollower component and found out that default bone name "gunTip" just should be renamed to "gun-tip", so after that it works properly. So i think that same thing happened with binding event, it just have name that is not "footstep" but I'm not sure
So, I found out that in raptor-data file there's no any events in event array. So I think, that there's some problems with exporting events to engine
Sorry for that, we'll update the examples accordingly. Just to make sure, you are running this off of the 3.8 branch?
Mario wroteSorry for that, we'll update the examples accordingly. Just to make sure, you are running this off of the 3.8 branch?
Yeah, I'm using last 3.8 version from github