Hello, I just started integrating Spine Plugin to Unreal Engine 4.25.4 . And I hanve issue with SpineBoneFollower component not working at all. Also binded footstep event in Raptor_Blueprint doesn't work, even when i added print string instead of playing sound. Here the screenshots:
So I inspected SpineBoneFollower component and found out that default bone name "gunTip" just should be renamed to "gun-tip", so after that it works properly. So i think that same thing happened with binding event, it just have name that is not "footstep" but I'm not sure
So, I found out that in raptor-data file there's no any events in event array. So I think, that there's some problems with exporting events to engine