As soon as the transition between jump and idle begins one SPECIFIC bone rotation breaks for all other states.
We've tried a lot but do not understand what's wrong and how to fix that.
We've tried using Hard mix, it doesn't solve the issue.
If we use Auto-Reset - the issue is hidden, but the bone is still broken, it looks weird during animations and snaps into place during idle
Unity 2020.1.2f1
Spine-runtime: spine-unity-3.8-2020-06-08.unitypackage
We've created a demo-project.
To reproduce the issue, click the jump trigger in the SpineMecanim animator.
Link to google drive with the project:
There's also link to the spine project: