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  • [Request] Please, add mask feathering

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Hello,
the only mask we have right now is sharp-edged. Please, add mask feathering if possible. Thanks for your consideration.

Cheers

Hello, currently two kinds of masking are available with Spine.
Clipping, which is a very expensive runtime operation, and can only use polygons:
Clipping - Spine User Guide

And in case you're using Unity, there options:
Blog: Unity SpriteMask and RectMask2D support

However, depending on what you want to do, a clipping mask may not even be necessary if you think about the problem from a different angle. I can help finding a solution if you want to explain your use case (: