hey, i'm facing some problems with my animated sprite where the animations work fine in spine v3.8.99 but have issues when played in unity (2019.4.8f1 & spine-unity 3.8 (updated 2020-11-30) package)
here are bunch of videos which shows the problems i'm facing,
- upper eye-lid of the character anim in spine,
but not in unity
- we have one animation where the character transforms, and new stuffs get added to its body, as in the below videos, when played in spine, the yellow hair on the sides can be seen coming out
but in unity the they're not visible
these are my export settings in spine
any help on why's this happening or are these known issues
Some updates:
- for the hair growing bug, attachment keyframes not getting overridden properly. Even though our transformation (which is animating the hands touching the cheeks and growing hair) does override the attachments, Unity doesn't seem to understand it properly.
- reg. eye blink bug, we had some contrains on the eyelids, deleting all the constraints related to eyelids and then adding the keyframes for top eyelids fixed the animation in unity
these are sort of workaround we found to make these anim work, but seems like there's some issue with the spine-unity package