Hello
I have been working with Spine-Unity Runtime for a few projects and didn't notices this until now, because this is the first time we had to update the events that were placed in Spine multiple times for a Frame Perfect situation. I don't know if this is a bug, but maybe someone can help to know what is happening.
First some info:
- Unity Version: 2019.3.10f1
- Spine Version: 3.8.97
- RunTime: 3.8
- I'm working with an Animator Controller with Spine-Mecanim system
Now, when I add a new animation to the project and generate the animator controller for the first time, everything goes smooth and perfect, but after that it doesn't matter what changes I do in spine or how I modify the JsonFile, the project doesnt update the events inside the clips.
I have forced the Update from animation clips in the SkeletonData, have re-imported all the files, manually changed the JsonFile to the correct times (even tried to add events from other animations).
Even when I change all the names from the JsonFile, from the Atlas and the images, and with that create a new Animator controller (the clips still has the same name), the Events simply doesnt update to what is written inside the JsonFile. But if I use the exact same files in a new project all the events are updated correctly.
In this situation I'm stuck with the first Events that I used for the animation clip or I'm forced to change them manually inside Unity.
I hope is clear enough and someone can point me to the right direction to solve this.
Thanks